<!DOCTYPE html>
<html lang="en">

<head>
  <meta charset="UTF-8">
  <title>Title</title>
  <style>
    * {
      margin: 0;
      padding: 0;
    }
  </style>
  <script src="../lib/three/three.js"></script>
</head>

<body>

</body>

</html>

<script>
  // 创建一个场景
  const scene = new THREE.Scene();

  // 创建一个相机 视点
  const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
  // 设置相机的位置
  camera.position.set(0, 0, 40);

  // 创建一个渲染器
  const renderer = new THREE.WebGLRenderer();
  // 设置渲染器尺寸
  renderer.setSize(window.innerWidth, window.innerHeight);

  document.body.appendChild(renderer.domElement);

  // 添加一个立方体
  // 定义了一个立方体的对象
  const geometry = new THREE.BoxGeometry(10, 10, 10);

  // 创建材质
  const lambert = new THREE.MeshPhongMaterial({
    map: THREE.ImageUtils.loadTexture('../assets/plaster.jpg'),
  })

  const mesh = new THREE.Mesh(geometry, lambert);
  mesh.rotation.y = 0.5;
  mesh.position.x = -12;

  // 添加到场景里
  scene.add(mesh);

  // 创建一个纹理加载器
  const loader = new THREE.TextureLoader();

  // 创建材质
  const lambert1 = new THREE.MeshPhongMaterial({
    map: THREE.ImageUtils.loadTexture('../assets/plaster.jpg'),
    normalMap: THREE.ImageUtils.loadTexture('../assets/plaster-normal.jpg'),
  })

  const mesh2 = new THREE.Mesh(geometry, lambert1);

  mesh2.rotation.y = -0.5;
  mesh2.position.x = 12;

  // 添加到场景里
  scene.add(mesh2);

  // 添加灯光
  const spotLight = new THREE.SpotLight(0xffffff);
  spotLight.position.set(-10, 10, 90);
  scene.add(spotLight);

  const animation = () => {

    // 渲染
    renderer.render(scene, camera);

    requestAnimationFrame(animation);
  }
  animation()
</script>